It's a style that both lends itself well to the iPad and allows for crystal-clear rules that embrace not having to play within the constraints of reality. It's not instant, but it's fast enough not to be annoying. When 47 himself slips up, he's also just knocked over with a click of pieces coming together and the board quickly reset for another attempt. There are no “accidents.” Taking someone out means taking them off the board, an unseen hand carefully putting them to one side until the map is done. Each level is presented as a physical game, each hit as a series of wooden boards, and everything from guards to 47 himself as little wooden game pieces that click around with a wonderful tactility. Both, however, pale next to its true achievement: feeling enough like a Hitman game to wear its name with honour.Īt least part of this is admittedly down to the aesthetics. That it exists at all is honestly something of a surprise, and that it pulls it off, a pleasure. Hitman Go is a board game-styled mobile version of everyone's favourite bald, barcoded master assassin that has about as much in common with its trademark stealth action as Clue does with real detective work or Carcassonne with medieval city planning.
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